
Rayzilla Zaraki
Yin Jian Enterprises
310
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Posted - 2015.11.11 16:53:47 -
[1] - Quote
Nikk Narrel wrote:
Local.
Dis-information: Make it possible for someone to spoof another players name being listed here.
How could a pilot spoof local? A mod? An implant? No - the frozen corpse of the pilot who's name you want to use. Let the corpse market speculation begin!!!!!
Nikk Narrel wrote:
Cloaking. This is set in the game as a pausing mechanic, more able to give a pilot the means to step away than actually play in a different sense. The dividing line between this pause, and actual playable cloaks, is the covops line. Between no speed penalty, and ability to warp cloaked, these are more functional. The ships they are on are very specific, to keep balance.
If we are going to make cloaks vulnerable to combat interests, then the trade off is to let them fight back while cloaked. The ability to track and hunt should be comparable to their ability to inflict damage while hidden. If we are going to play a submarine sim, then let's not make it one sided.
I like this idea a lot, let the cloakies target and shoot while cloaked. But, this would have to decloak them for a time in order to allow their prey to target back for this to be balanced. I think if this is the case, remove the restriction that once you're targeted you can't recloak. I always thought that was silly.
To the OP -
I like much of what you present. I especially like the ping mechanic for D-Scan, this is one I have mentioned many times before. Changing D-Scan range according to ship class is a good idea, too. However, since the Battleships (and bigger) would have the most range, there is an element of pay to win (or be immune) here.
Having engine and EM signatures makes sense. The guy cloaking to scan down a system still enjoys relative immunity. So do the nefarious cloaky campers. However, one should be able to purchase and use modules and/or rigs to reduce these signatures and certain ships should get signature reduction bonuses - i.e. Stealth Bombers have a significantly reduced engine signature, Exploration CovOps get reduced EM and Recons can have a little of both.
I think the Combat Recons should retain their D-Scan immunity since it makes for good game play. Barring that, make them only appear on D-Scan is they're at a closer range (4 AU? 1?). If they are past that range, they're still ghosts.
Gate campers are just Carebears with anger issues.
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